فرصة

TECH 2018 Conference in India about Using Technologies to to Create Transformative Pedagogies

By: UNESCO MGIEPLast update:
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Applicant criteria

NationalityUnited Arab Emirates, Bahrain, Djibouti, Algeria, Egypt, Iraq, Jordan, Comoros, Kuwait, Lebanon, Libya, Morocco, Mauritania, Oman, Palestine, Qatar, Saudi Arabia, Sudan, Somalia, Syria, Tunisia, Yemen
SpecialityAll Specialties
Gender
  • Both

Opportunity criteria

Job locationIndia
Needed documentsResearch Proposal
Deadline2018-08-01

Opportunity description

UNESCO MGIEP will organize TECH 2018 to delve into the role of digital technologies in enabling a shift from “transmissive pedagogies” to “transformative pedagogies” to create more peaceful and sustainable societies. TECH 2018 aims at drawing a blueprint for harnessing pedagogical possibilities opened up by digital technologies, in order to contribute to enabling a revolutionary shift in education from individual content acquisition to collaborative intelligence.

There is no particular conditions related to age, sex or nationality for participants, but they will be experts in the field of education technology and education for peace, sustainable development and global citizenship comprising of Ministers of Education, senior policy makers, education technology specialists, educators and teachers, curriculum designers, researchers, learners, students, game designers, ed-tech exhibitors and more.

The conference will be jointly organised by UNESCO MGIEP and the Government of Andhra Pradesh and supported by the Ministry of Human Resource Development, Government of India. 
The conference main objectives are as follow:
[1] Provide a platform for dialogue and capacity building across gaming, digital pedagogy and education stakeholders, including students, teachers and young people.
[2]  Showcase and demonstrate pedagogical possibilities opened up by gaming and digital technologies in enabling learners to develop 21st century skills and competencies to shape peaceful and sustainable societies.
[3] Critically reflect upon and articulate institutional and ethical implications of embracing digital solutions to education.

Conference Themes:
[1] Transformative Gaming and Digital Pedagogies for SEL.
[2] Beyond Four Walls of the Classroom.
[3] Transformative Gaming and Digital Pedagogies for STEM+.
[4] Artificial Intelligence and the Future of Education.
[5] The Institutional Framework for Application of Digital Technologies in Education.
Submission Guidelines:
[1] The title of the proposal should convey the exact topic and its content.
[2] A brief yet comprehensive description of your session, which covers the subject, objective and proposed outcome.
[3] The method you use to deliver your presentation must align with one of the session formats.
[4] Please also submit brief bios of the presenter and co-presenter.
Note: Financial assistance may be available for select candidates from developing countries.UNESCO is committed to achieving diversity in terms of gender, nationality and culture

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